![the witcher 2 harpy contract the witcher 2 harpy contract](https://vignette.wikia.nocookie.net/witcher/images/5/5c/Gwent_cardart_monsters_celaeno_harpy.png)
Very soon everything will escalate into a fight and the king will inadvertently splash blood on the altar. The reward for completing this quest is 1000 experience points.įrom the beginning of the episode, you will have to manage Prince Stennis, who is staying to negotiate with King Helselt. After that, you can get out of the lair and head to Vergen to give the finds to Philip. Having won, head to the projector to use it to view the dreams of all the crystals found: the dream of Leto, Baltimore, the peasant, the dragon and Iorveth. In this duel, I can advise you to constantly move so that the harpies cannot circle you, run into the tunnels and kill them one at a time, remembering to use Yrden and Quen. Now you have to watch a video in which one of the harpies will put a crystal with the dream of the main villain Leto into the projector. In the further passage of The Witcher 2: Iorvet's Path, head with the found crystals to the projector. Every time you pick up the crystal, you will be attacked by keleno harpies. You have to collect four dream crystals, the location of which is also marked on the map. It is worth noting that all the places where these creatures settled are marked on the map with exclamation marks. Deal with him immediately using sign of Igni If you have the pumped signs Aard and Yrden at your disposal, then they can also be used to throw enemy creatures off the cliff.The quarry is opened with a runic key.Īfter you enter the cave, you will immediately be attacked by harpies. Before that, it is better to distribute talent points and stock up on a lot of bombs. Be careful, because before entering you will encounter harpies and erinyes. Move to the crossroads with Skoja "taels, then turn left. Then in The Witcher 2: Jorvet's Path, you should get out of the city through those gates that are located in the western part of the city. After talking with Cecil, you will receive a runic key. In order to open the gate, you can use the crystal found earlier. To do this, you need to go to those keleno harpy nests that are located in the quarry. However, the power in it will not be enough. It is worth noting that in the crystal that you took from the nest of the harpy, the dream of one dwarf is imprisoned. Move to Philippa's house and tell her that the source of power has been found. Then in The Witcher 2: Jorweth's Path you need to return along the same path you came here.
![the witcher 2 harpy contract the witcher 2 harpy contract](https://i.redd.it/8fbwdoq0uikx.jpg)
After all the enemies are destroyed, climb up the ruins and take the magic crystal from one of the harpy nests. It is best to use the Igni sign against them. Soon you will have to fight the harpies again. Having fought off all the enemies, go around the hill and jump a couple of times from one rock to another. The fact is that we still have to fight off the harpies and nakers. But you don't have to spend all your energy on them. No need to rush, move forward with caution, because soon you will be attacked by Kaedweni soldiers. I advise you to first kill the elves, and in order to immobilize the dwarves, you need to use the Yrden sign.Ĭontinue through The Witcher 2: Jorvet's Path and cross over to the other side. You have to fight them off, be careful and do not let Fritz close to you. Once near the river, you will meet three Scoia "taels and a dwarf. Once you pass through the main gate, take the stairs leading to the west gate. Move there and start looking for the relic there. After that, go to Cecil to find out information about the ruins in the forest. Then go to another inn to talk to the next local, who will also tell you a little about the magician. You can look into the ruins and crypts nearby. I advise you to first go to Skalen Bourdon to find out from him about the mage-sorcerer who lived in the living forest. She will send you to the local population, who may know something about the relic. First, head to Philippa to find out information about a magical artifact from her.