![lfs xrg skin template .psg lfs xrg skin template .psg](http://abload.de/img/xrt_ksuntop2zea3m.jpg)
I will then copy your exact settings and see if it works for me. Because I can't even drive the XRG, everytime I use the XRG at Blackwood I spin out over and over and even when I don't I only get 1:35's with it. I use a Logitech Driving Force GT in case that helps.How can other people see your skin in LFS I get 1:33's with XFG and I'm not a bad driver, so I think that there's something wrong with my settings. If you have a self made skin on your car, then of course you want other people to see your skin when you meet them online. This is achieved by uploading your skin to LFS World.
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When that is done, people you meet online will automatically be able to download your skin.ĭemo Users: By default you cannot upload skins to LFS World.
![lfs xrg skin template .psg lfs xrg skin template .psg](http://www.bean0.com/skins/skins/XFG/XFG_RB205.jpg)
Only S1/S2 licensed users have the ability to do so. You can however purchase skin upload slots via the skin upload window. The only other way to make your skin visible to others, is if you contact them privately, and send them the skin file manually. Requesting your skin to be uploaded on the LFSForum is not tolerated. S2 Licensed Users: By logging into LFSWorld and selecting the "My online car-skins" upload your skins to make them available for download while racing online. Skins uploaded to LFS World must be in 1024*1024 resolution, but you can use a higher resolution copy (usually 2048 x 2048 pixels) in your local LFS/data/skins folder #LFS SKINS XRG DOWNLOAD# Lastly, editing a skin without the creators' permission is not only rude, but is classed as stealing. Also having nudity, pornographic, racist or any other extremely offensive content in your skin is not allowed. Let's get right down to the facts so we can move on to actually making and using custom skins. Each car in LFS is a 3D model with a texture "wrapped" around it.In the case of LFS that texture is a JPG file, this image format was developed for use on the Internet and is therefore very common. LFS skins are JPG files, nothing any more complicated than that. Every decent (and many poor) graphics and paint programs support the JPG format.This makes skinning very easy in LFS because anyone can have a go.
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JPG images are easy to create and edit, and they use compression to reduce file size, helping to improve performance by minimising the load on PC harware resources. LFS contains default skins which can be "painted over" in your favourite paint or graphics program, and saved as skins in JPG format for use in LFS.That's as simple as skinning really can be. You can find the default skins in your LFS/data/skins folder. Look for the plain white skins with no design on them. LFS skins have a special naming prefix for each car, you will notice this prefix in the skin name, for example: FZR_DEFAULT.jpg.The FZR_ prefix must be used for FZR cars if you want the game and LFS World to handle the textures (skins) properly. Apart from this technical reason, it makes good sense to have everyone using the same naming convention for skins. Ok this is really basic, but if you are new to skinning this will get you started: All cars each have their own 3-letter filename prefix followed by an underscore, check your skins folder and you will see how it works. Launch your graphics or paint program (recommended: Paint Shop Pro, Photoshop.Go to file/ open, browse to your LFS/data/skins folder and choose a default skin (plain white) for the car you wish to paint.